the next good book

Tomorrow and Tomorrow and Tomorrow

By Gabrielle Zevin

9/10
(9/10)

397 pages

What’s it about?

This is an engrossing story about a male-female friendship that spans thirty years.  Sam Mazar and Sadie Green become friends when they are eleven-years-old and meet by chance in a children’s hospital.  Sadie is visiting her sister when she comes upon Sam in the lounge playing a video game.  Sam has just suffered a trauma and unbeknownst to Sadie is not speaking to anyone.  They bond over games and a friendship begins.  The two connect, disconnect, and reconnect for the rest of the novel.  As they age they are both drawn to game design and eventually begin to design together.  This book explores friendship and the world of gaming in the early 1990’s. 

What did it make me think about?

“ ‘What is a game?’ Mark said. ‘It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you  keep playing, you could win. No loss is permanent, because nothing is permanent, ever.’ “

Should I read it?

This was a really good story.  It takes you back to the 1990’s when gaming was relatively new. I know nothing about gaming so I was surprised how interesting the world of game design was to me.  Sadie and Sam’s relationship sometimes reminded me of those old romantic comedies where you just want someone to fess up- but I loved the friendship that they shared.  Having said that- they are both very flawed characters that could sometimes exasperate you.  This was a good one so I highly recommend that you pick this one up!

Quote-

“To allow yourself to play with another person is no small risk. It means allowing yourself to be open,to be exposed, to be hurt. It is the human equivalent of the dog rolling on its back- I know you won’t hurt me, even though you can.  It is the dog putting its mouth around your hand and never biting down. To play requires trust and love.”

What’s it about?

This is an engrossing story about a male-female friendship that spans thirty years.  Sam Mazar and Sadie Green become friends when they are eleven-years-old and meet by chance in a children’s hospital.  Sadie is visiting her sister when she comes upon Sam in the lounge playing a video game.  Sam has just suffered a trauma and unbeknownst to Sadie is not speaking to anyone.  They bond over games and a friendship begins.  The two connect, disconnect, and reconnect for the rest of the novel.  As they age they are both drawn to game design and eventually begin to design together.  This book explores friendship and the world of gaming in the early 1990’s. 

What did it make me think about?

“ ‘What is a game?’ Mark said. ‘It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you  keep playing, you could win. No loss is permanent, because nothing is permanent, ever.’ “

Should I read it?

This was a really good story.  It takes you back to the 1990’s when gaming was relatively new. I know nothing about gaming so I was surprised how interesting the world of game design was to me.  Sadie and Sam’s relationship sometimes reminded me of those old romantic comedies where you just want someone to fess up- but I loved the friendship that they shared.  Having said that- they are both very flawed characters that could sometimes exasperate you.  This was a good one so I highly recommend that you pick this one up!

Quote-

“To allow yourself to play with another person is no small risk. It means allowing yourself to be open,to be exposed, to be hurt. It is the human equivalent of the dog rolling on its back- I know you won’t hurt me, even though you can.  It is the dog putting its mouth around your hand and never biting down. To play requires trust and love.”

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